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The Lost Caverns of Tsojcanth

I was looking through my D&D and AD&D modules this week (unpacking them onto a shelf) when I stumbled upon The Lost Caverns.

I've never run this module, don't even know if it's any good at all, but some of its elements have been KEY in my Queston Campaign for years.  Very odd.   I never really thought about its impact on me until now.

Here are some of the bits that play or have played a big role in my games since the module came out --

  • Graz'zt, the demon prince.  Was the focus of a major campaign where the heroes ventured to the Abyss to destroy him and...
  • Fraz-Urb-Iuu, the demon prince.  A temple to Fraz was actually one of the first adventures I ever wrote/ran in 1983.  I still have my copy of the dungeon.  Maybe I'll update it and upload it some time. 
  • Dretch.  These little demon buggers were very useful as hordes of minions.
  • Cooshee.  One of the elf PC's had one as a pet.
  • Chasme.  These demon bugs were popular fodder in the Abyss and in other abysmal areas.
  • Derro.  They became the evil dwarves in my campaign.
  • Behir.  A challenging non-dragon dragon.  I've used one in nearly every campaign I've ran since.
  • Gorgimera.  Frequently used as a major challenge to PCs and another non-dragon dragon.
  • Daoud's Wonderous Lanthorn.  Although I never used it, I did make a number of equally complex magical artifacts for my campaign. 
  • Magical Diagrams.  I actually created my own set of diagrams based upon Mr. Gygax's work.
Here are some of my favorite pictures from the module.  I find them very inspirational.









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